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Ported by Code Mystics and published by Microsoft, this version includes a new training mode and online multiplayer. The original version of the game later received a downloadable port for the Xbox One as part of the late-2013 reboot of the series. This version was later included (without Nintendo branding) in the 2015 Rare Replay compilation for the Xbox One. Released by Nintendo, this port features fully-rendered 3D backgrounds, new game modes (including advanced Training modes, practice modes, and cutomizable team battles), customizable options, and unlockable content. The game was later ported to the Nintendo 64 (as Killer Instinct Gold) in North America (on November 25, 1996) and Europe (on July 4, 1997). Each character has multiple endings, depending on whether they performed finishing moves on certain opponents. The game's story takes place shortly after the original, with Eyedol's death at the hands of secret agent Orchid accidentally sending the Ultratech building (along with some of the tournament's combatants) two millenia back in time and releasing the powerful demon lord Gargos. The sequel to the 1994 game Killer Instinct, Killer Instinct 2 revamps the original game's roster of fighters (including three new combatants and new character graphics) while reworking most of the fighting game mechanics (including a super meter system, new finishing move systems, revamped normal attacks and special move priorities, and an updated combo system with easier Combo Breakers). Killer Instinct 2 (sometimes stylized as KI2) is a 2D fighting game developed by Rareware and released by Nintendo (in conjunction with Midway) for arcades on November 25, 1996.